Krzysztof: And we just started becoming aware that there were other people in Poland doing the same sort of thing. There were some events where people were making work through DIY media, and this was in a sense the catalyst for our joining forces. We would meet there and recognise that we were all doing similar things, so wanted to collaborate in order to make some larger installations together.
Jakub: Yeah, right. The event that Krzysztof mentioned was called Media Lab, in a small village in Poland. It was an interesting media camp where various people gathered from very different backgrounds. It was the first type of this kind of event happening in Poland that centred around using new media technology to create interesting works of art. It wasn't only about art, there were also new technologies being used for various social purposes too. That was in 2010, so it was quite a while ago.
Jakub: In fact, right now, we share a lot of our skills much more than we did in the beginning. I guess we’ve learned a lot from each other. This sharing is an interesting evolution. A benefit of working together is that you learn a lot from each other, and in a way, our skills are equalizing.
Jakub: Also, with new media technology, it’s almost inevitable that sound will be used. Right now, using modern tools like coding and electronics, it’s very easy to incorporate sound. Well, technically and artistically speaking. As Krzysztof said, it is hard not to include sound to a visual project or a visual layer into a primarily sound-based project. We like creating multi-sensory experiences so it's much more immersive and evocative – when you have an audible sound layer as well as a visual layer. Sound is important to this sense of interaction with the audience, and almost every time we use it in our installations, it’s in an interactive way.
Krzysztof: In the visual arts, we saw an evolution from static video art to more interactive and dynamic visuals; the same is happening with sound. We are no longer restricted to using recorded samples because now we can generate sound in real time through interactive stimuli. We’d rather not use prerecorded sound because we want the sound to be different every time.
Jakub: Sometimes, we sample the sound of the audience.
Krzysztof: Yes, we have some musical structures coded into the works like Mickyphon. The rhythmic structures are recorded but the actual sounds are recorded all the time.
Krzysztof: We don't mean that we hate all modern art though! We are just against the concept that it has to be incomprehensible and requires reading three pages of explanation in order to understand it. Art shouldn’t need a confusing philosophical background to make it valuable. We want our work to be comprehensible just through interaction, so we prefer creating experiences that people can dive into rather than making a large cloud of philosophy, which in itself is not very interesting.
Jakub: We are much more into experiencing art than just understanding it on an intellectual level. It's a much more sensory, sensual perception of art that we try to create here. Concerning the status quo, in order to be considered ‘real’, ‘high-art’, a piece must have many curators write texts featuring very vague philosophy with jargonistic language.
Krzysztof: They also say that an artwork is good if it’s ugly, but if it’s well-designed and attractive, it’s instantly described as ‘shallow’.
Jakub: We are trying to go in a different direction. We don’t agree with this approach to modern art. In a way, we’re trying to get back to the roots. We attempt to amaze the audience, surprise the audience, and create interesting interactions.
With Constellaction, the audience would experiment with making infinite loops of light, or someone would lie on the ground so another person could arrange the light pyramids around their silhouette. These were things that we didn't imagine the audience would do. This is a very valuable aspect of interactive work: there is always some joy and even sometimes a bit of fear at the prospect of the audience ‘misusing’ your piece in a way you hadn’t planned. So I think that we are the surprised party here!
Krzysztof: I think that Constellaction also exceeded our expectations in terms of how it influenced social connections between people. They created whole groups to facilitate some of their ideas on how to arrange the pieces.
Jakub: I really like that installation because it generated social interactions through technology. Because, most of the time, people think of technology as something that alienates people and removes them from one another, when actually, you can use it in art situations to gather people together. Social interactions that occur on top of technological interactions are very valuable. For example, for our latest installation that I mentioned earlier, we also tried to create a piece wherein people gather around a common object and perhaps drum in synchrony.
Jakub: Yeah. We’re definitely going to see more and more art being created digitally or through digital means. It’s an inevitable evolution. But as Krzysztof said, I don’t believe that there’ll be the situation where art forms like sculpture and painting will disappear. Because so much of our work is digitised right now, people might start to prefer more analogue, humanistic works of art to escape from this digital reality. This situates us is in the middle.
We’re trying to blur the lines between what’s digital and what’s analogue. We like to say that we mix beats and atoms together. So through this, we try to join both worlds and get the best of both in our work. We aren’t denying people the possibility of touching the objects and experiencing them in some kind of space, but adding this additional digital, dynamic layer enriches the experience and makes a lot more things possible.
Krzysztof: It’s what they call a ‘post-digital approach’. After being amazed and adapting digital technology to everything, whether it’s necessary or not, I think we are entering the phase where this technology settles and finds its way into the rest of the world so we can create in many areas that are natural combinations of both digital and analogue technology.
Krzysztof: Our first project together was a musical controller, Dodecaudion, but we felt that the typical laptop performance was missing a physical component. I think right now we can see this trend occurring; more and more people are abandoning the laptop as the central electronic music set-up. After a peak of using digital equipment, I feel like people will always go back to the old.
Jakub: What’s going to go forwards in this matter is the perception of art. I expect more and more digital artworks are going to be considered true, real art. This barrier between oil painting and on-screen interactive visualization is going to blur more and more, so that people will gradually embrace and accept that the piece that’s placed on the digital screen might be as worthy as the oil painting next to it.
Jakub: From early on, we provided workshops here and there for various audiences, from art students to a more general public. After doing many of those workshops over the years, we thought that we should make it more formal. There are still a lot of people willing to learn, and there aren’t a lot of opportunities for them to do so in Poland, so it’s naturally evolved in this way. We are giving things that we have also received. Many of our skills and knowledge come from other people’s open-sourcing code, and we learnt a lot from various tutorials on the Internet. The new media art community is very open to sharing their knowledge. We got a lot from the community so we wanted to give back.
Jakub: We can’t do an official statement but we can answer for ourselves.
Krzysztof: I like the definition that our friend from Germany Niklas Roy came up with – he’s a very good new media artist. He doesn’t identify as a new media artist but instead says that he is an ‘inventor of unnecessary things’. So I don't know, we don’t define it, we just do it!
Jakub: I have a love/hate relationship with that. On one hand, I just enjoy creating new things and just observing the reactions of the audience and their interactions with the work. On the other hand, I am often exhausted. I ask myself if it’s really worth dedicating so much time and effort to something that is not making the world a better place. The ephemeral situations hopefully bring some joy, awe, and interesting experiences to the audience, but it’s also not the most necessary thing for humanity. From a wider perspective, of course, I wouldn’t say that art is unnecessary; I do think we need art to survive mentally and socially.
Krzysztof: Similarly, you could say that football or baseball are unnecessary. But then, my fellow colleagues asked themselves after a disaster occurred, ‘what difference does it make in the world if we make art?’ They came to the conclusion that there has to be some sense of balance. Art can be used to make a positive impact even if it is not direct. It doesn't feed the hungry, but maybe, it balances the ugly and evil versus the beautiful and good.
Jakub: In the end, I think that if what we do sparks some joy or ignites inspiration in someone, it’s worth doing. I hope that most of our works provide an enriching experience to at least some of the audience. Maybe we can inspire someone to pursue a creative path or see reality from an alternative angle by being surprised by the way we stretch the limits of what is possible.
Krzysztof: To finally get some rest!
Jakub: No, no (laughs),
Krzysztof: We’re always trying to break barriers and make stuff that no one else has done before, so it’s exhausting in a lot of ways. But I’m not sure we can live without it!
Jakub: I guess short-term, after this recent event we’re doing, we’re probably going to need a vacation for a couple of months (laughs). After creating large-scale advanced installations, I think it would be beneficial for us to get back to the roots a bit more using smaller experiments. But hopefully, we can regain our strength and enthusiasm and return to creating some other amazing pieces that are going to push the boundaries of what’s possible in art further.













