Anny Wang describes herself as a visual artist and a furniture and spatial designer, but this Swedish born, Copenhagen based artist is probably way more than just that. She is the perfect multidisciplinary artist, with the ability to imprint her personal style in everything she creates. Her projects combine the right dose of pastel colours, a clean atmosphere, and 80’s and 90’s design reminiscences that will make you fall in love with her instantly.
My interest in art started with the choice of a high school program. I’m so happy that I dared to choose art and design –in my family, it was a bit revolting to pursue something artsy. There I learned so much about a whole new culture, and I just felt each day I liked it more and more. Then, of course, there is the ‘living in a small town’ effect: you get the feeling that the environment is limiting and you aim for something bigger. I think that feeling is something that goes with you throughout life.
At the beginning I started using 3D software for interior and product design purposes. But I really enjoyed the rendering view and the endless possibilities to create whatever you want.
In retrospective, I’m very pleased with my education and what it has given me. It can be difficult to know who you are as a creative when you are young. Part of the school experience is about ‘finding yourself’. Once you realize that, you need to make sure of getting what you want for yourself. I made sure to use a lot of the tools and workshops the school provided. I think I took route in the third and last year of my bachelor.
I think you’re totally right. Such great atmospheres and people here! Surrounding myself with other creatives is very inspiring for me.
For me it’s the same work. At least there is a similar mindset or creative process behind the different fields. But the knowledge you get by working with your hands and with materials when building or working on furniture is unbeatable. That, of course, affects the world of 3D rendering. I think some realism from the furniture world with the materiality and physics follows to my 3D, and some surrealism from the 3D follows through to the furniture designs, stretching each other’s opposites.
I think the 90’s era is a big part of it too; the fondness lies in growing up in the 90’s: so much nostalgia! Otherwise I love to flip through old art books, so I pick up stuff from a big spectrum of history’s timeline.
I worked with a “dna”, a set of 33 cm long tubular steel, which are combined in different constellations to make these three furniture pieces. I think that is what made them not splay away too far and got a minimalistic neat look. I also worked with complementary colours and contrasts in order to enhance each other’s features, and the goal was to broaden the view of what a collection is.
Actually I just find pastel colours appealing for the eye. I don’t think it has always been there, I guess the 3D rendering has a partially role in that too. It is something about the rendering viewport and the easy way of mixing colours.
I am still learning a lot; the last year has been crazy. One thing I definitely know now is that I don’t need to rush anything. I am quite a bit of a workaholic and I need to learn how to say no to stuff more often.
But still it’s super fun to try new things. I don’t know what comes next, I think I have a lot more to explore within 3D and furniture.
I am currently collaborating with We Are The Faces on a capsule clothing collection, which is releasing very soon! First time to see my 3D work printed on fabric.